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ithis said:
SvennoJ said:
ithis said:

I presume Fortza 4's head tracking via kinect has a better chance to work than GT5's via PS eye. I'm curious how they will implement it though.


It doesn't matter though. I mapped it to the right analog stick in GT5, no lag, precise control of the viewpoint and it was still disorienting and made me loose my line through the corner.

It is a bit better with in car view but still harder then normal to keep a steady line through corners. It feels like you're sitting on a swivel chair inside the car.

I don't get the whole in car view obsession anyway, when playing from the couch it makes me feel like I'm driving from the trunk. The tv is already much smaller then the windshield of the car at that distance.

I'm guessing you accelerate with R2 then? Well, the whole poing of implementing this via headtracking is to make it more natural I guess... No?

@Dr.Grass: is that directed at my post of GT5?

Yep R2 to accelerate. Whether it is more natural through headtracking is debatable. If you do it the natural way, ie rotating your head, you will be looking out the corner of your eye to watch the screen. If you map the rotation to moving your head side to side then it's still easy to see the screen but doesn't feel natural.

The natural way to do it is to only use 3D positioning in the car with headtracking, not rotation. So you can lean forward or back, sit up to peek over a hill and lean left and right to check your side mirrors. Ofcourse that negates the whole looking into the corner promise.

And there's still the slight lag with head tracking that gives me motion sickness but that might go away with more practice.