CGI-Quality said:
There isn't much blur in regard to textures in Killzone 3. The reason it was so present in Killzone 2 was because of the Quincunx AA they used (which contributed to muddy/flat looking walls and ground throughout the title). There's much less of that in Killzone 3 (in fact, it's one of the most detailed games available), and with the switch to MLAA, they were able to push much more on-screen. Killzone 3 is the only game truly comparable to Crysis 2. God of War III and Uncharted 2 are so different in just about every way, the comparison is practically apples-to-oranges. |
I agree that Killzone3 was much sharper than KZ2 beacuse KZ2 used QAA. Personlly I really hate QAA, 2XAA is much better than that.
Uncharted 2 looks better than both Crysis 2 and Killzone3 IMO. Just Crysis 2(xbox360 ver) is technically better graphics than Killzone3 IMO. Killzone 3 appears to be more artistic. They both looks amazing.