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mantlepiecek said:

Must be why only the top-end ATI graphic cards do MLAA...lol.

becuz no-one cares about mlaa on pcs, if your aa is crap, u get a new card - can't put a new card in da ps3

mantlepiecek said:

IBM cancelling it has nothing to do with its parallel processing. 

i think it must have something to do with performance and being a huge waste of time

mantlepiecek said:

 DA 2 on the PS3 has MLAA and DA 2 on the 360 has 2x MSAA, which looks better again?

360 version, its not missing effects and runs better

mantlepiecek said:

Turns out there wasn't any difference in the aliasing LOL so much for your MSAA is better argument.

if theres no difference in the aliasing, but mlaa destroys iq, lighting and texture quality, how can it be better

mantlepiecek said:

DLAA is certainly better then MSAA

nope, it ruins lighting fx 2, but doesn't take up as much resource as mlaa, MSAA is still best on consoles

mantlepiecek said:

More games having AA on the 360 have got nothing to do with MLAA anyway, since it was developed a little late. ..

they didn't need to develop one, it already has the best solution, MSAA and its not something the system struggles with

mantlepiecek said:

Oh and you were talking about open world games being compromised? LOL What is the saboteur again? It has MLAA, but nice fail try from you.

Compromised

While it's fair to say that PlayStation 3 gets the better-looking game, it's probably going to surprise no-one that in terms of actual performance it's the Xbox 360 version that once again has a noticeable lead over its competition.

The Saboteur aims to maintain its native 720p resolution at 30 frames-per-second, but will often disengage v-sync and drop frames on both platforms. However, it is clearly the PS3 version that is most impacted by the dips in performance: screen-tear is a constant companion during gameplay, so for those sensitive to this kind of thing the Xbox 360 version is probably the one worth getting.

Overall then, Xbox 360 wins on performance, image integrity and slightly improved controller response in taxing scenes, while PS3 gets the nod in terms of image quality with that anti-aliasing and a more natural lighting scheme.

mantlepiecek said:

 And definitely star wars force unleashed 2 is not an open world game so I don't see why it doesn't have MLAA....

because MLAA is awful?