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mendozahotness said:
mantlepiecek said:

That is not MLAA, that is DLAA and is different, much inferior to MLAA, and funnily enough the PS3 version  had the better AA in that comparison.

DLAA is better, doesn't take away CPU resources so you don't have to make sacrifices like linear games, don't see the point of less aliasing if your only going to tear more and have lots more slowdown

mantlepiecek said:

Weaker GPUs? PS3 wasn't even going to have a GPU. GPU isn't the only thing that helps the graphics on the PS3, and if you didn't know that, then you are pretty much very weak in knowledge regarding the PS3.

i did know that, thats why i mentioned the weak GPU -  cells not proving much good for anything except MLAA these days, and now they're doing it on Xbox 360 with superior results, not that they'd need to, there are more 4xMSAA xbox 360 games then there are 2xMSAA PS3 games

 

mantlepiecek said:

MSAA is inferior to MLAA depending upon the times. 8x MSAA is considered to be equal to MLAA, and the PCs are starting to use it as well, ATI graphic cards are doing it but not as well as MLAA on the PS3. That should tell you something about the PS3's architecture.

nope, MSAA is still the best, which is why it is so expensive, MLAA destroys image quality and lighting and has hideous artifacting, it's a step up from quincunx and thats it

mantlepiecek said:

 That should tell you something about the PS3's architecture.

ibm cancelling any future development on cell tells me everything i need to know about PS3 architecture (it has no future) - this is confirmed by Sony using a symmetric CPU in the NGP

besides anyone serious about doing AA on PC is going to go with SSAA, then MSAA, the only reason to go with MLAA is if your graphics card isn't up to it

Must be why only the top-end ATI graphic cards do MLAA...lol.

IBM cancelling it has nothing to do with its parallel processing. MLAA is better then MSAA both digitalfoundry and lens of truth agree to this, so I suggest you do your research. Not everything that;ss a resource hog is always a good thing, and its been tested before. DA 2 on the PS3 has MLAA and DA 2 on the 360 has 2x MSAA, which looks better again? DA 2 on the PS3, it was actually comparable to the PC version and that was actually done by digitalfoundry.

Turns out there wasn't any difference in the aliasing LOL so much for your MSAA is better argument.

DLAA is certainly better then MSAA but not better then MLAA which gives a better look. And it ended up looking better on the PS3.

More games having AA on the 360 have got nothing to do with MLAA anyway, since it was developed a little late. 

Oh and you were talking about open world games being compromised? LOL What is the saboteur again? It has MLAA, but nice fail try from you. And definitely star wars force unleashed 2 is not an open world game so I don't see why it doesn't have MLAA....