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mantlepiecek said:

I just fucking love the fact that none of the links you provided are working. The first link shows malware alert. The second link shows page not found LOL. The third link is youtube which I know already.

well that's your fault then if you don't want to click the links, you shouldn't lie

http://www.play.tm/news/31954/yerli-crysis-2-is-a-true-3d-sandbox/

Stop lying

mantlepiecek said:

 A "real" console of this gen can do MLAA, and that is clearly the most superior tech of this gen when you are talking about special effects, and the best AA solution on the consoles. I think I know which system is doing it, thank you very much.

The best AA solution on consoles is MSAA, MLAA is for consoles with weak GPUS that need help and because quincunx sucks are they can't do MSAA, the PC golden standard, btw Xbox 360 is doing MLAA and as usual, the game ran worse on PS3 still

mantlepiecek said:

You calling something sub-standard, again, doesn't make it sub-standard. Killzone 3 looks phenomenal and you denying it is just amazing.

nope, i said prerendering cutscenes is substandard, real console do them in realtime

see Resident Evil 4 on gamecube vs the inferior "i can't do it in realtime" PS2 version

mantlepiecek said:

EDIT: Oh and if you didn't know it yet, the reason why KZ3 has videos pre-rendered is to load the game when the videos are running so that there's no loading time, which in turn results in a much more immersive gaming. It doesn't matter if the PS3 doesn't render them real time, because its all rendered by the PS3 itself. But saved on the disc, and KZ2 proves it.

that doesn't explain why that was the case in KZ2 and then downgraded in KZ3. Since i just demonstrated they could do realtime cutscenes and load the level in simultaneously in KZ2, their reasoning for kz3 is a lie - probably ps3 couldn't cope