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mantlepiecek said:

Its not sandbox, you are clearly delusional. Its 2011, yet crysis 2 can't still match Uncharted 2's in game graphics, pathetic.

sorry, i'd sooner listen to the actual developers when they say its a sandbox game then you who are ...you knooow

mantlepiecek said:

I suggest you go take classes in what is pre-rendered and what is real time, and Uncharted 2 is 720p and looks better then crysis 2, lair doesn't look better.

so if a 1080p game looks worse then a 720p game, that just confirms why uncharted 2 looks worse then a sub-hd game

just like god of war 2 at 576i looks worse than the xbox 480p chaos theory

mantlepiecek said:

Alan wake is 540p with screen tearing and frame rate problems, LOL so much for being on a multiplatform engine on a console that's soooooo 2011.

don't know what all this is about man

mantlepiecek said:
So the next time you are replying, its proving its a sandbox game, otherwise don't bother. Because you clearly know only how to lie and not back up your talk.

you are the liar

mantlepiecek said:
Oh and while you are at it also give some examples for 2011 multiplatform games that are using real time cutscenes, because crysis 2 is definitely not doing so

so they just fit 90 minutes of HD1080P video in both 2D and 3D on a single DVD? lol

mantlepiecek said:
, if anything its Killzone 2 which had real time cutscenes on engine. Killzone 3 changed it to make it load faster just like Uncharted 2, and not because it looks better. If looks were what they wanted they could have gone CGI.

mmmkay, see this

see how they load from cutscene to gameplay without loading? i don't know why they downgraded it in killzone 3, but its a downgrade, a real console would do it all in real-time, but i guess kz3 was too much for ps3, thank jesus for the cryengine miracle to deliver us from sub standards.