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mendozahotness said:
mantlepiecek said:

Really, dude? Dated graphics? LOL.

Yeah it's like they're from 2009 or something

mantlepiecek said:

Crysis 2 is nothing like Halo, its more like killzone from what I have seen with scarcity of enemies. And the intro is not the gameplay. What about texture pop-ins? 

nah man it's more about the sandbox, everyone knows that, some of the battlefield games too - the killzone series has always been about corridor shootig

mantlepiecek said:

"But if they used ps3 it would be a corridor shooter, have no HDR, no real-time GI, worse graphics, non-existant physics system and prerendered cutscenes and called Killzone 3"

LOLOLOL

you laugh, but you have't explained how "using" the PS3 would get around these issues when the exclusives cant

mantlepiecek said:

Please stfu. Just do humanity a fucking favour and stfu, thanks. Its clear you don't know what you are rambling about. Uncharted 2 looks better than crysis 2, and has more open environments that are detailed then crysis 2. You traverse through a portion of Nepal in one level which isn't pre-rendered and you can definitely NOT see texture pop-ins. The whole area is very well made, along with the village. The village itself has more characters then the whole of crysis 2 (see what I did there?), the cows, the other non-related characters, all well detailed in comparison.

its nice...for 2009, this is 2011 you gotta have real-time GI or you're admitting your visuals are inferior, you gotta be realtime or your admitting your graphics are inferior - can't they at least perform like a multiplatform game for baby jesus?

mantlepiecek said:

Killzone 2 has allies as well as enemies. There are like 5 allies that are well detailed along with your usual group of 4 extremely well detailed allies that itself makes it 9. Then their are enemies which are in huge nos, like 10 to 15 fighting against you which makes it 24. And that is with all the special effects and high textured environments like the ground and the walls.

crysis 2 models are more details then kz3 models, they had to be for the real time cutscenes

crysis 2 body count goes up to 50

mantlepiecek said:

Lets not even get into the the fact that crysis 2 on consoles is sub HD.

so given uncharted 2 and killzone 2/3 are only 720p, you're saying Lair has better graphics.

mantlepiecek said:

And please, please show me this OPEN level of crysis 2 that you are talking about. I will show you an equally open level from killzone 2 or Uncharted 2 easily. Just try it.

any level, it's the sand box man, you can go anywhere and do anything, its like halo or battlefield, kz is more like cod

Its not sandbox, you are clearly delusional. Its 2011, yet crysis 2 can't still match Uncharted 2's in game graphics, pathetic.

I suggest you go take classes in what is pre-rendered and what is real time, and Uncharted 2 is 720p and looks better then crysis 2, lair doesn't look better.

Alan wake is 540p with screen tearing and frame rate problems, LOL so much for being on a multiplatform engine on a console that's soooooo 2011.

So please, either give proof, that either crysis 2 has more enemies then Killzone 2(where's the proof for 50 enemies again?), show me a level that's open, or stfu, because just you saying that crysis 2 is a sandbox game doesn't make it so, heck even the devs themselves have admitted it not being a sandbox game.

So the next time you are replying, its proving its a sandbox game, otherwise don't bother. Because you clearly know only how to lie and not back up your talk.

Oh and while you are at it also give some examples for 2011 multiplatform games that are using real time cutscenes, because crysis 2 is definitely not doing so, if anything its Killzone 2 which had real time cutscenes on engine. Killzone 3 changed it to make it load faster just like Uncharted 2, and not because it looks better. If looks were what they wanted they could have gone CGI.