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selnor said:



What I menat was Uncharted 2 regularly takes all player control away when big stuff happens. The zip line. The bridge collapsing. Etc etc. Uncharted 2 is full of moments where player has no control sometimes for only 4 secs. But enough to stop any running issues or physics issues cropping up.

It's called prerendered help. It seems seemless, but is far less taxing on a system and therefore not nearly as technically impressive.


yeah i get that but for example before red faction there were plenty of games with exploding walls and as nsanity correctly points out scipted was the term i was looking for. 

U2 will have that pre-rendered against it, but who is saying that helicoper will do anything different, crash the building any differently, dont get me wrong I am looking forward to this game but what the helicopter did doesnt seem very impressive to me for some reason.



 

Bet with Conegamer and Doobie_wop 

http://gamrconnect.vgchartz.com/post.php?id=3879752