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Words Of Wisdom said:
Bodhesatva said:

You clearly are misunderstanding me, although you're the one wearing blinders if you think low-level graphics for a PS3 game won't have a profound effect on sales in a way it wouldn't for the Wii. Customer expectations are a big part of what makes a game sell, and PS3 owners are not expecting PS2 graphics.

But again, the point is moot. You misunderstood me, either deliberately or no; I said "PS3-level graphics", not "a game for the PS3" those are profoundly different statements and I'd appreciate it if you acknowledged the distinction.


Excuse me? Where did I mention sales in my post? Don't put words into my mouth, you're not good at it.

Also, PS3-level graphics can easily be generalized to any kind of graphics the PS3 is capable of creating. Your own preconceived notion of "PS3-level graphics" is evidence of your blinders.


I'm not saying you're talking about sales, I'm saying that I am. This conversation was started by me, and it is a discussion about sales and the viability of genres in the current (and future) market conditions. You don't get to change a topic you didn't start. You decided to respond to me -- talk about what I'm talking about, please. Understand what I am saying. 

The generalization you are making about graphical possibilities on the PS3 is your own. I do not agree with it, and I specifically chose my language to avoid that very generalization. If I DID want to make that generalization, I just would have said "the PS3." But I did not say that, because it is not what I meant. Let me say this again, directly, for your benefit: I am not saying that the PS3 is not capable of Wii-level graphics. I am using the term "PS3 level" to indicate a specific level of graphical and technical complexity that has a certain developmental cost inherently associated with it. Acknowledge this difference please, because I have now explained it to you twice.

The point here is simple, Words of Wisdom: graphics of the quality we expect from PS3 games -- and beyond, in future generations -- cost a lot of money. Lots of tried-and-true genres such as jRPGs by and large do not produce enough revenue to warrant the development of the graphical and technical assets necessary to produce them.



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