1) Spore - It wasn't what it said it was. It was still fun and all... but Will Wright was promising Klingons vs Carebears, that we could create whatever we wanted... and the editor tools make it possible to barely create things that kinda look like what we want to make. Also, because it tries to do so much.... every section is fun, but forgetable and really once you get past the "Monster" stage and into the civilization stage... there isn't much insentive to keep going because the rest is so samey.
Also, if you can release DLC in a "creation" genre game, and people will buy it... that means your creation game's editors blow...
2) Little Big Planet - See the above... but remove the "It was still fun. The editors weren't nearly as great as you'd like. DLC pretty much proves that you are constrained by programming and not your imagination.
And the Physics. They have such a great physics engine that can do so many things... and they use it to give that ugly floaty unfun platforming... they could of given crisp amazing platforming... and instead I feel like I'm constantly underwater in megaman game.
It's like watching a basketball game where someone has the perfect shooting form, and everything about that shot looks like a made basket... until you realize he's not facing the basket... and the ball goes flying into the stands at halfcourt.
3) Puzzle Kingdoms Wii - It's a fun game..... and that's why i bought it on PC...because the Wii version is nearly unplayable because the controls are freaking broken. I can't imagine anyone actually bothered to playtest this crappy control system.








