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Mr Khan said:
Squilliam said:

You'll be surprised how much difference an extra 0.5 / 1 / 1.5 GB of RAM would do alone when considering a comparison between the NES 6 and current generation consoles. The current generation consoles are all RAM starved and it's the easiest way to improve the look of next generation titles by raising texture resolution.

Anyway what really matters isn't the current generation graphics hardware but the next generation on the 28nm process node, how much outright performance it offers within their thermal budget, what that thermal budget is and the relative efficiency of a modern GPU at performing modern rendering techniques. A NES 6 GPU would likely be 5 generations newer than current generation consoles. R5xx, R6xx, R7xx, R8xx, R9xx, R1xxx.

That's what i've been saying: Nintendo could easily "beat" the PS360 with a Wii 2 at this point by having something with a CPU nearly identical to the 360's (IBM PowerPC-ish multicore), but having 1 GB of RAM, which at this point would be cheap and easy to provide at the bare minumum, hell it should be easy to provide a system with 360 chip specs but 2 GB of RAM at this point, seeing as how 4 seems to be the standard for any basic new PC sold this year

The RAM boost would give Sony and Microsoft a reason to upgrade without having to break the bank either for themselves or developers, and we could have an even and prosperous generation next time

It all depends on Nintendo's priorities. If they go for a system with a narrow memory architecture (slow and cheap) they can't fit as much memory and if they go for a system which is restricted to the same thermal parameters as the Nintendo Wii their next system may simply be tangental to the performance of the current generation HD systems and not outright superior. Like everything it really just depends on what they think is best for their bottom line and for their end user. If they think that a tiny box is what people want, then what people will get is tiny performance.



Tease.