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Pjams said:

Digital Foundry said that many of the innovations that Crytek is claiming to have made were already done by Bungie in Halo: Reach. So I expect comparisons will be made between the two.

I thought that Crytek was developing for each console seperately and now it 's pretty obvious that the PS3 got a port, my question is, is Rage being developed for each console or will the PS3 get a gimped port. It seems like in order to fully take advantage of the PS3 archeticture it needs it's own development cycle.

I really doubt that! Look at games like Batman AA and Bulletstorm, even though they are both running Unreal engine, there is minimal performance difference on the PS3/360, only the fanboys and the truly nitpicky would complain about those game. I think it come down to two things really. Familiarity with the engine and familitarity with the console. Crytek was showing off their engine for the first time and delving into PS3 coding for the first time, both are factor again them and I think they did a fairly respectable job. They will improve on their next attempt and the expirience will soon be sublime.

OT, looks actually very nice. However I will be getting this on the PC once DX11 support has been implimented. I need something to benchmark my rig xD