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I'm not getting it.

By the way, look at this comparison on NeoGaf made by the users there:

 

http://i55.tinypic.com/jb7ds3.gif

 

 

The Xbox 360 version seems to be lacking (or having lower) Anisotropic filtering (look at the wall in the right, it's all blurry on Xbox 360 and detailed on PS3, look at the floor and the wooden floor on the left, completely blurry on Xbox 360 and detailed on PS3). The Xbox 360 version also seems to use lower anti-aliasing, look at the blue pipes on the right, they have jaggies, look at them on the PS3 version, they have less jaggies. Could this also be caused by the lack of AF? or is it really using lower anti-aliasing?

Also, look at the bricks on the floor, they have shadows on PS3, they don't have any shadows on Xbox 360

The texture quality seems to be identical. I don't know about the framerate and screen tearing though.

Oh, and look at the buildings in the distance, they're harder to see on PS3, could it be because of the higher contrast/brightness? or lower draw distance?

 

Here's a video:

 

http://www.youtube.com/watch?v=OAvwioAx0nE&hd=1

 

 



A banner stolen from some site xD

Release Final Fantasy Versus XIII nowwwwwwwwww!!! lol :P