vlad321 said:
Except that that's the whole point. The PC is an open platform. Someone controlling your platform automatically puts hardware one notch done from open platforms. Then again go ask Apple how they are doing great with their iOS. Oh wait, Android is selling more now? I am SHOCK I tell you, SHOCKED. Another thing about open platforms, moddability. Even if you find some broken logic to discount the countless hours modding communities add to a game, some of the biggest names in gaming come from mods, hell ont he front page you can go find out Valve came about from modding. Can't have any of that on a closed system. |
You can't deny with that control comes advantages. Every 360 runs just like every other 360. The developer knows exactly what the target platform is and they can optimize specifically for that. Sure, the graphics card on my 360 may be five years old, but that doesn't mean the games look bad by any means. Also, like I said in my previous posts, the console enforce certain standards.
With the PC, there's an infinite variety of setups and it's unreasonable to ask developers to provide for even most setups. There are just too many options. It's hard on the developer and it's confusing for the general consumer. On top of that, there are no standards. It does make it easier for indie devs which is great, but it also means the PC version will almost always take a back seat to the console versions. Finally, consoles have a completely invisible to the user DRM while most every PC game has some sort of cumbersome DRM (some worse than others, some not-so-bad).
And I totally agree that modding is a great thing, the games industry wouldn't be near where it is now without it. That said, it isn't the thing that will keep PC gaming going and I believe you are the one that told me you refuse to pay for a broken or bad game so why do you think it's better or worthwhile for the community to fix a broken/bad game?
What's better to you? Better quality game or better graphics?