richardhutnik said:
You forgot to add that arcades wouldn't die, and the PC IS the future of gaming to. You know those old consoles like the Atari 2600? They were just a fad I tell you. The PC is the future, and who needs a 3D card anyhow, as the PC has enough horsepower you don't need to add a graphics card, because the PC can handle it. Anyhow, another factor playing a role in issues of the PC as a driving platform for AAA titles is that the costs to produce a AAA keeps going up. This limits people breaking into the industry to be able to compete (one reason to do PC gaming), and also the need to recover costs. Piracy plays a role here to regarding the PC as a platform for gaming also. |
One of the biggest things hurting PC games is there's nothing that enforces quality. While Microsoft, Sony, and Nintendo may have closed systems, that closed system lets them enforce a measure of quality. The process is different for all three, but there are basic requirements that say the game must work and be above a certain bar. PC has nothing like that.
Because of that, more time is spent on the console versions of a game and the PC is just kind of there. If something gets fixed in the process, cool, if not, oh well. More attention is *always* put on the console versions if there is one because the big three can say no, you can't release this game but you can release whatever you want on the PC.
Now it's obviously in the developers best interest to release as good of a product as possible, but when it comes down to the wire and you have a minor bug that keeps your game from getting certified on a console and a major bug that makes the PC version crash, the console bug will be fixed and the PC one will be put further down the list. Always.








