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youarebadatgames said:
MikeB said:

Before people getting upset with what I wrote above I would like people to read the perspective from Mike Acton of Insomniac games, a games console programmer:

http://www.develop-online.net/features/181/QA-Insomniacs-Mike-Acton

http://www.developmag.com/interviews/175/QA-Insomniacs-Mike-Acton-Part-2

He addresses a lot of points I have been advocating since many years before that interview and I agree 100% with his given perspective there.

IMO Microsoft had a lot to do with the point Mike Acton addresses above. Microsoft has indeed bribed many university corporate managers to try to influence the industry and push through their dominance. This also by providing students and universities with free development tools. In the end Microsoft of course wants new developers to become familiar and even dependent upon the solutions they provide, actually the more dependent the better. For example if XBLA fully ties you to their platforms/solutions they will do everything they can to facilitate this.

I understand Microsoft is a commercial company, but this not at all helps with the education of more knowledgeable and free thinking programmers and developers from the grand perspective.

A lot of Carmack's techniques for getting Wolfenstein and Doom running at their frame rates were programmed from the assembler level

Don't know but from what I heard Wolfenstein 3D wasn't hard to port to Amiga.

In any case I will withdraw from this discussion. I meant no offense to John Carmack at all I even stated his company's Doom was one of the best games of its time...



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales