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MikeB said:

Before people getting upset with what I wrote above I would like people to read the perspective from Mike Acton of Insomniac games, a games console programmer:

http://www.develop-online.net/features/181/QA-Insomniacs-Mike-Acton

http://www.developmag.com/interviews/175/QA-Insomniacs-Mike-Acton-Part-2

He addresses a lot of points I have been advocating since many years before that interview and I agree 100% with his given perspective there.

IMO Microsoft had a lot to do with the point Mike Acton addresses above. Microsoft has indeed bribed many university corporate managers to try to influence the industry and push through their dominance. This also by providing students and universities with free development tools. In the end Microsoft of course wants new developers to become familiar and even dependent upon the solutions they provide, actually the more dependent the better. For example if XBLA fully ties you to their platforms/solutions they will do everything they can to facilitate this.

I understand Microsoft is a commercial company, but this not at all helps with the education of more knowledgeable and free thinking programmers and developers from the grand perspective.

Wow, how you extrapolated all that to basically saying Carmack can't crunch assembly because he only knows high level programming shows you are full of shit.  A lot of Carmack's techniques for getting Wolfenstein and Doom running at their frame rates were programmed from the assembler level, and were a large part of the techniques they used back in the day (ModeX/320x240, unrolling loops, profiling, etc).