By using this site, you agree to our Privacy Policy and our Terms of Use. Close
mantlepiecek said:

So now I just browsed through maybe 100s of posts all from comparing Halo Reach(LOL) to Killzone to the UE 3 demo shown in GDC to calling Killzone 3 lowres(LOWAT?) to saying PS3 owners thinking that they cannot deal with a game looking better than their exclusives to someone talking about reviews.....

Killzone 2 and 3 may have low res textures, but the part that makes them look so fu*king brilliant is not just textures. Textures are not everything, if they were PS3 would have been better than the 360 without using the cell itself because it has a better GPU for textures. The part that makes killzone 2 look so awesome is its weather effects, the sand blowing, the sky lighting, the rain effects, the character models, the anti-aliasing, the gun-models, the enemy models, and finally the textures. 

If you look at crysis 2 what do you see? A Halo styled shooter, with minimal enemies on the map, who are well detailed along with the environments, but no artistic value to the whole scenery. Its just buldings everywhere. You know why? Because art requires effects, and effects require utilising the system's resources effectiviely. That's where the true beauty lies, not in just some kind of textures.

Crysis 2 does have the real time illumination effect, which isn't a big deal because Uncharted 2 has a very good effect of its own. If a game relies on sunlight to look good then that game doesn't look that good at all.

and the funny thing is, kZ2 and 3 are praised for their high res textures

and here is its amazing lighting (i dont know how to embed)

http://www.youtube.com/watch?v=toPnItQIlVg