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Khuutra said:
Reasonable said:
Khuutra said:

You comparing Uncharted to Kubrick (even as a bit of erudite exaggeration) has made me question everything I thought I knew about your taste in the arts.

Nah, I was just teasing.  Uncharted - as in the original title - was pretty darn good but a little rough here and there in gameplay - gunplay was a little loose for example.  Uncharted 2 though was pretty much spot on for that type of game.

The closest I've felt to the big guns of cinema while gaming is probably Team ICO titles.

I didn't see that big a difference between Drake's Fortune and Among Thieves mechanically - I mean yes, there were fewer cheaply placed hard-to-see grenade launcher buttheads and the up-close combat was made more dynamic (and slower), but on a more basic level it played like more or less the same game. The biggest difference I could discern was that the set pieces (while no more interactive) were considerably more mobile, like with the collapsing hotel.


If you play 2 right after 1 you'll note the following (or I'm imagining it):

  • the gunplay is tighter and there is a better sense of connection with shooting
  • combat is varied and is more actively interspaced with platforming
  • physical combat is improved considerably
  • platforming is tighter and there is less a sense of Drake snapping to stuff
  • transitions into / out of set pieces are smoother and you are often in control in the middle of them
  • enemy variety is better and there is far less of a sense of endless identikit pirates running around corners
  • narrative flow is much better and there is a lot of variety in gameplay rather than the more abrupt transitions in Uncharted
  • platform set pieces are both more involved and larger

All in all, while still a B movie, in terms of pacing and proper use of classic scriptwriting conventions Uncharted 2 is better than most titles with loftier ambitions in terms of its use of cinematic conventions - hence the high praise it got outside traditional gaming press for this very reason.

Just simple stuff like how they introduce Elena, how in the sequence with Jeff they combine character development with ongoing action and then introduce the bad guy effectively... all of that is handled with better control and timing that most titles I can think of.

I'd love to see a game aspire to something like a Lynch or Kubrick film, but I'm not holding my breath for obvious reasons.



Try to be reasonable... its easier than you think...