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CGI-Quality said:
Khuutra said:
CGI-Quality said:

And neither am I. It's like you're looking to battle over nothing. Chill out.

http://gamrconnect.vgchartz.com/post.php?id=3957397

Simple disagreement with the assertion that one standard of importance is universal is hardly "looking to battle", CGI. I have not, at any point, tried to downplay the veracity of any given value set; you're the only one who has done so as of this point in the conversation.

Because I said it's not important for Uncharted's mechanics to be as "tight" as Gears of War's? In my view, no it isn't important, because Uncharted implements other things into it's combat as a whole, such as platforming. Therefore, the combat works well with it's style (and thus, doesn't need to [nor is trying to] mimic Gears of War). I didn't mean it as matter of fact though (anyone who knows me knows it's my opinion - I'm strict about that meaning and a simple clarification would have addressed that). You're not even positive that's what he meant (since "sloggier" isn't actually a word).

Simply put, there wasn't any attempt to "de-value" anything.

We have moved too far from the original context of the conversation, here, which is probably the one weakness of trimming these quote trees.

When someone says that the combat in Uncharted is not as tight as that in Gears (which is what I said), and then you respond that "that doesn't matter though", you can understand how that comes across as an attempt at refutation, yes?