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Famine said:
Garcian Smith said:

A niche title on a system without the userbase to support niche titles.

Cutesy graphics on a system whose playerbase likes gritty, realistic graphics.

A 2D game on a system primarily touted for its 3D capabilities.

A 2D platformer on a system that nobody bought to play 2D platformers.

That, and the gameplay just looks downright dull. It's like somebody took the platformer genre, stripped out everything that made it fun (speed, variety, exploration), left the annoying things (collectathons), and added all new annoying things (repetitive-looking puzzles).


Then online games like Super Stardust HD are "flops" because it doesn't have the userbase....

No, it's actually doing good, and unlike Super Stardust or other online games, LittleBigPlanet is getting the media attention, it has received awards, more people are aware of this title, and I guess it's safe to say that it's being "hyped."

Regarding your point about 2D, well, the same can be said in regards to Dreamcast/PS2/Gamecube/Xbox: No one really bought those consoles with 2D in mind, but that didn't mean each console didn't see their fair share of 2D titles.

Your last point is more along the lines of opinion, and I'm not going to try to persuade you; you can have it.


I can't find sales data for SSHD, but even then, trying to compare a full-priced title to a budget downloadable one in terms of sales is sort of fallacious.

Also, were there any 2D titles last gen that sold AAA-caliber numbers?

@ TheDjib: Depending solely on people other than the developers to make content for your game is bound to lead to disappointment.



"'Casual games' are something the 'Game Industry' invented to explain away the Wii success instead of actually listening or looking at what Nintendo did. There is no 'casual strategy' from Nintendo. 'Accessible strategy', yes, but ‘casual gamers’ is just the 'Game Industry''s polite way of saying what they feel: 'retarded gamers'."

 -Sean Malstrom