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bdbdbd said:
  
Now, consider it this way, every 1st party title that sells for example million, shows that the platform has viable userbase for that specific type of games. Saying that Nintendos 1st party titles saturates the market on Wii, for example SMG would have saturated the market for platformers or Twilight Princess saturated the market for adventure games, is similar to saying that Halo 3 saturated the market for shooters on 360 and therefore it makes no sense to make shooters for 360, even that the 360 userbase is clearly biased towards FPS fans.

 Excellent post.  And probably points out one of the 3rd party problems that they need to address when they release their games.  Any FPS on X360 released +1 month before or probably up to 2 months or so after Halo3 would have been smothered by the hype of Halo.  In a similar manner, the same type of games as the big IP of Nintendo would tend to do the same.  The solution:  Release your games before or after the N game, when the players for that type of games are a bit bored with the hyped game and looking for something else.

As also pointed out, as the gamer base of the Wii expands, so will the number of potential buyers of any decent game produced.  No, the games will not match the sheer beauty and overall effects needed by lots of data and number crunching of the HD machines, but on the other hand, neither will the cost for making a decent game.  For a number of gamers, getting to play say 3 Zack & Wiki games over 6 months (not the style but how well they were made) would match getting to play 1 HD game of Halo3 (again, not necessarily that game, but how well that one was made) over that same 6 months.

Relieving boredom can be very profitable for 3rd parties if they can come up with the games that do it for that machine (in this case the Wii) players. 



Torturing the numbers.  Hear them scream.