"pushed the boundries of gaming" really rules a lot of the games out listed here. That means it would havew to do things games before have not done. I mean most of the games in the OP list are sequels, and not even sequels that did much that their predecessors didn't do.
I would give Ocarina, as Z-targeting showed how combat in polygon graphics didn't have to be ruined by the camera (although games like Kingdom Hearts show you can still even screw that up). I wouldn't give Heavy Rain, as it's basically a visual novel with loads of quick time events... which even some visual novels already do.
A flashy-first game is awesome when it comes out. A great-first game is awesome forever.
Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs








