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CGI-Quality said:

Read my reply to him, the motion blur wasn't dialed back due to any "penalties", it was because of a shift in anti-aliasing (reading Digital Foundry's analysis will give you that info).

dat only explains why they don't use quincunx, not why they ditched high quality motion blur man, df even said it made kz2 move smoother

CGI-Quality said:

The switch to MLAA allowed for much more on-screen as well as a smoother frame-rate (this of course still including 3D support), which if that's consider a penalty, I'd like to see more of it. It performed and looked better than KZ2 (as well as improving on the "laggy controls")

turning fx off would result in improved performance

CGI-Quality said:

All you've heard is pluses due to the shift in anti-aliasing and 3D did little to nothing to "penalize" the final product. If you truly want to understand, ignore speculation and take in the facts.

but df says the new aa has more jaggies and artifac and the 3d mode makes the game go from hd to sub hd