| CGI-Quality said: Read my reply to him, the motion blur wasn't dialed back due to any "penalties", it was because of a shift in anti-aliasing (reading Digital Foundry's analysis will give you that info). |
dat only explains why they don't use quincunx, not why they ditched high quality motion blur man, df even said it made kz2 move smoother
| CGI-Quality said: The switch to MLAA allowed for much more on-screen as well as a smoother frame-rate (this of course still including 3D support), which if that's consider a penalty, I'd like to see more of it. It performed and looked better than KZ2 (as well as improving on the "laggy controls") |
turning fx off would result in improved performance
| CGI-Quality said: All you've heard is pluses due to the shift in anti-aliasing and 3D did little to nothing to "penalize" the final product. If you truly want to understand, ignore speculation and take in the facts. |
but df says the new aa has more jaggies and artifac and the 3d mode makes the game go from hd to sub hd







