CGI-Quality said:
They've always had prerendred and real time cutscenes, it's just that the prerendered ones are in-engine, not CGI. The real-time cutscenes blend seamlessly with the action and look just as good. |
They're actually not in-engine, or at least not all of them are. They are pre-rendered offline with the game engine and encoded as videos, then streamed directly from the disk. They do it like this to hide loading between levels. Killzone 3 uses the same technique.







