zarx said:
It's actually supprising that EA or even Sony haven't picked it up. |
Most probably a wide, open and detailed world taylored to mid range current PCs with at least 2GB main RAM will need next gen consoles to make a port possible. Graphics wouldn't be a problem, but main RAM is, even if Windows latest versions eat 1GB, a game that expects another GB free wouldn't fit well in 256MB without, for example, splitting the levels, or, worse, shrinking and dumbing them down like they did in some PC/XFlop1 multiplats, or making each building, dungeon and other indoor place a separately loaded level, with the outdoors dynamically loaded, like in Morrowind, a system that took some patches to be tweaked to the best looking and smooth performances allowed on PC at higher res, but that was still beaten by the contemporaneous but PC exclusive Gothic, that being able to count on larger RAM could allow longer range visibility (you can go on top of towers and mountains and see for miles an active and alive world, while on Morrowind distance fog kicks in earlier and the furthest creatures visible are "frozen", as they are in a chunk of the outdoors level that will be fully loaded only when you get closer) and with higher detail and continuity between indoors and outdoors. So, if Witcher 2 devs are really determined to not cripple the PC version at all costs, next gen consoles will be needed to make a port possible without major rewritings and specific editing of the levels.







