thismeintiel said:
So let me get this straight. Because he agrees with you, he understood the thread? That's BS and you know it. There is always room for others' opinions in a thread. If not, then you shouldn't be making a thread that asks for people's opinions in the first place. The reason people are even bringing up why Bulletstorm failed (so far) on the PS3 is you have to understand that point to understand their opinion of why it should stay multiplat. You really just want people in here either agreeing with you or just saying it should be multiplat with no discussion? How boring. And the cold hard truth you don't seem to want to face is that had Killzone 3 not launched the same week, Bulletstorm would have done better. Just like if Halo 4 had released on the 360 last week, Bulletstorm would have saw crappy sales, as well. Also, maybe the sales of COD and Halo have blinded you, but a 500K opening is nothing to sneeze at. Especially since most games won't see those sales in their first month. And for quite a few, not in their lifetime. |
Are you really trying to compare KZ3's launch with a Halo 4 launch?
Again I repeat KZ3 only sold 500k copies first week. That isn't even 1% of the HD twins user base. Killzone 3 is FAR from the main or only reason that Bulletstorm had a weak 1st week of sales. Sales on 360 werent even that impressive with only 300k first week. I just think people have been blatantly not addressing any of the MANY counterarguments that support this game being a better business decision being an exclusive. Every single counter argument so far has pretty much been "Cause KZ3 killed its sales.". Which isn't true. KZ3 didn't even launch on 360 I'm sure had Bulletstorm been exclusive it could've done at least 500k first week. As much as people want to blame Killzone its not the only reason at all Buletstorm failed to reach big numbers on either console.







