Doobie_wop said:
Every enemy becomes a puzzle. I like to kill a lot of baddies. Which means that there will be a lot of tedious puzzles that end up losing their appeal and start to become repitive after I've killed my 35th pirate monster looking thingy. Bayonetta is a game that follows a similar concept, except it's combat is far more deep and open than slashing a Wiimote in certain directions. Bayonetta rarely every repeated itself in it's combat, the little I've seen of Skyward Sword seems like the opposite. Zelda isn't a hack 'n' slash game, but it's just a small example of one of the problems I have with the game so far. |
Well imagine yourself in a battlefield were your fighting monsters that block your attacks depending on the level of difficulty the enemy has. It brings you more to realism because they will block to protect themselves and you have to strike them at the right time in the right place.
Sure you have played Bayonetta but you have only seen two minutes of SS. In previous Zelda games you just push a button at the right time to do specific moves how is that not repetitive and yet it never bothered anyone. SS actually opens up new possibilities and we will most likely get a lot of enemies at the same time.
R.I.P Mr Iwata :'( | ||