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I could be wrong, but I have anticipated Nintendo going for a very compressed launch; and by that I mean that they will try to reduce the time between announcing a system and releasing it. The reason for this is that announcing the successor to the Wii will likely have a substantial impact on hardware sales for the Wii, especially during the Christmas season.

While it is an unconventional approach, if I was in charge I would announce the system early in the year (most likely in March) with vague details, release a teaser video halfway between the announcement an E3, demo the system with its full line-up of launch games at E3, and release it 6 weeks to 3 months later. There are two reasons for this approach:

  1. By compressing 18 months of pre-launch announcements into 6 months, you will create a much more exciting build-up to the release of your system; and this can (potentially) act as free marketing.
  2. By releasing several months earlier in the year, you can satisfy initial demand and have an adequate supply to capitalize on the holiday shopping season.