| Dodece said: Are we looking at a catch 22. Square is damned either way they go. They turn their games into casual tripe, and they will get lambasted by fans for feeding them garbage. They stick to their guns and support traditional high quality gaming with depth, and they are labeled anti Nintendo. |
'Casual tripe'
I just wonder?
If a game was made that had eye-popping graphics, superb physics, incredable sound, better than anything out there, but almost no one could make it past the first level because it was set up that way to be nearly impossible, would the hardcore players still buy it? After all, it would have all the stuff that the true believer hardcore says that they want. None of them ever say that a requirement to buy the game is the strong possiblity that they will complete it.
The game would be cheap (relatively speaking) to make, since it would need only two levels. A second level just for the .0000001% that could actually make it to level 2. Then as the game producer you *really* make the game hard! (So it doesn't need to be a complete level.)
And then assuming it doesn't sell for some strange reason, just complain that even the so-called hardcore are just too casual for your *real* game.
Oh wait. It needs to be online capable as well. Well, provide a computer 'friend' that always wins and of course, don't mind d/c, since more can be put on your servers, if 99.99% are always disconnecting themselves so to not really lose.
Torturing the numbers. Hear them scream.







