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soccerdrew17 said:
Kasz216 said:
soccerdrew17 said:
jlauro said:
soccerdrew17 said:
y does everyone equate innovation to success and fun? just because u change a control scheme and even an entire combat system doesnt mean its better.

Right, it's not just because of change for sake of change.

It's because the change makes gameplay more fun, and that is what makes it better.


that would be fine except two things. no one gives an example of good use of the wii mote (please show me if someone has), and the wii cant even do 1-1 motion so swinging the keybladefor battle is only a replacement for a button.


Not necissairly. The Wiimote can't do one for one, but it can detect direction and angle perfectly fine. So it would for example make a swordfighting game one where you develop your own combos by the angle you swing the remote. Though to me this makes more sense in a swordfighting 3-D fighter then an ARPG.


like i said in an earlier post, even if you build you own combos the amount of human error that has to be taken into account takes away the true analog ability of it.


Since when do games take into account human error.  Human error is just sucking at videogames.  Platformers don't take into account when human error causes you to miss a ledge and plummet to your death.   God of War minigames don't take into account you pressing B when you meant A.