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TomaTito said:
Zlejedi said:
tolu619 said:

     It has a touch screen to use as a mosue so it doesn't need a second analog stick. It's probably because 90% of devs interested in developing a handheld FPS want to go for the safe bet. NGP has 2 analog sticks which, whether or not will be better for FPS control than 1 stick & a touchscreen, is what most FPS fans are used to. It also has PS3-like graphics which again is what most most FPS fans are used to. I'm guessing the sales of Conduit 3DS & this years COD will determine how much FPS attention 3DS gets over the next 2 years.

      I also wonder whether the first 3DS metroid game will be a FPS or an Other M like game. Other M with an analog stick for movement instead of a d-pad, the ability to move while in First Person View and a slight increase in frequency of puzzles will probably be a really huge hit on the 3DS, probably even more than a 3D FPS Metroid.

However using stylus touchscreen as mouse brings the problem of not being able to use buttons comfortably.

That's one genre that can tremendously benefit from NGP control scheme - you have 2 analogs, front buttons and d-pad and as a bonus you can use rear touchpad without discrupting controls on the front.

The advantage of the stylus is precision. To be able to switch any gun fast just by clicking it. Throwing grenades can be activated while pressing the left shoulder pad plus a thrusting motion. Also remember the gyro in the new handhelds, that might be used to control the view with increased sensibility.

 


Gyro control will fuck up glassless 3D because it has too narrow view angle



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