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tolu619 said:
Silver-Tiger said:

Because it has the same problems as the PSP:

only one friggin nubstick.

I called it first.


     It has a touch screen to use as a mosue so it doesn't need a second analog stick. It's probably because 90% of devs interested in developing a handheld FPS want to go for the safe bet. NGP has 2 analog sticks which, whether or not will be better for FPS control than 1 stick & a touchscreen, is what most FPS fans are used to. It also has PS3-like graphics which again is what most most FPS fans are used to. I'm guessing the sales of Conduit 3DS & this years COD will determine how much FPS attention 3DS gets over the next 2 years.

      I also wonder whether the first 3DS metroid game will be a FPS or an Other M like game. Other M with an analog stick for movement instead of a d-pad, the ability to move while in First Person View and a slight increase in frequency of puzzles will probably be a really huge hit on the 3DS, probably even more than a 3D FPS Metroid.

However using stylus touchscreen as mouse brings the problem of not being able to use buttons comfortably.

That's one genre that can tremendously benefit from NGP control scheme - you have 2 analogs, front buttons and d-pad and as a bonus you can use rear touchpad without discrupting controls on the front.



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