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Ugh. What happened to the teamwork that was happening during the demo? I'm staying off of Operations for a few weeks until only experienced players remain.

I haven't touched Warzone, because again, you need a good team to not rage quit.

Then Guerilla Warfare ends too quickly. Also, dissapointed at the lack of tactical spawnpoints to capture. The rotating spawn points are a mixed blessing. On one hand, it's a good way to prevent spawn camping and repetitive games (people always coming from the same side, and then everything becoming a stalemate as people camp the center).

However, it really removes any sense of a teamwide strategy since, positions constantly shit and don't matter. I really like the idea of trying to out maneuver the other team and capturing a spawn point to pincer the enemy. I think that adding the capturable spawnpoints, while still implementing the random spawn points would be good enough though. You can utilize the capturable spawns to your advantage, and if spawn camping occurs (granted that the enemy doesn't even capture the spawn point), then you can spawn on the default area to safety.