nitekrawler1285 said:
I just can't be mad at people who don't see that big a difference cause i barely do myself. I'm not entirely sure it boils down to an anti-Nintendo bias though. On a 3-5 inch screen I don't think half these damn shaders and shit will mean anything really. I only hope that the ability to render more things at once will have a great effect on gameplay at somepoint. Dead Rising 3 NGP here I come. |
Well, my point still stands. In terms of polys and textures (though on both systems textures are hit or miss), yes the 3DS is better, but its not leagues beyond the PSP. I have noticed a trend in some 3DS games where it seems a lot is pumped into the main character, while the backgrounds and enemies don't see nearly as much love. Which really isn't that big a deal, I mean the main character is always there onscreen for the whole game. Also, what makes the biggest difference, which I don't think many people understand, is the improved AA and shaders. If PSP were able to pull off the same level of AA and shading, then most of you would truly not see much difference in the other departments, either.
I do see a bigger jump when going from 3DS to NGP. It has a much higher poly count and can pull off better textures. Of course with a bigger, higher res screen you're going to be able to tell the difference better. And if it couldn't pull that off, those games would look pretty bad.







