Rainbird said:
As I said a few posts ago, I was wrong in saying that it's a software design paradigm, because it involves hardware too, just the hardware that deals with user interaction mainly. And I haven't used any iOS device for longer periods of time, so my experience is pretty much the same as yours, but I agree that the iOS setup isn't strongly post-PC. But it uses both hardware interface and software, so stuff like Kinect and touch screens would fall under post-PC as well. And yeah, it's a bad name for it, but as I told Mummelmann, it's the term we actually have right now. If anyone have any better names, they're welcome to let them out, and we can all start using it when we find something better, and more descriptive. Something more post-PC than iOS would be WP7, which is my favorite touch interface at the moment. It's much more of a design change, and something that's actually optimized for the hardware it's being used on. |
OK thats what i thought kind of. I agree than. I thought once I saw the wii that things would change. Thats Why I got the wii, not for the games but for the input. Also why I got kinect, and will get one once its on pc. I think what we are seeing is the post keyboard and mouse era, mainly mouse to be honest. Imagine fps's once they get eye tracking down along with body traking through camera, would keyboard and mouse still be better than? There are those that argue that wii/move is better for fps already. If you think about it the mouse is getting outdated with touch screens and motion tracking. It uses your whole hand and only offers so much input, even if you add mulitple buttons (which increases its complexity) It also does not have as natural a feel of touch screen or motion controls(well that last one can be argued but they are only going to be improved from here on out)









