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vlad321 said:
fps_d0minat0r said:
Zkuq said:

Every time someone mentions 'PC gaming dying', I can't help thinking of this picture:

Also, usually I can't help posting it.

huaxiong90 said:

OT: I wonder what the PC benefits of Battlefield 3 will be?

Much more players (64 on PC, 24 on consoles), dedicated servers (could be on consoles too, though I don't think there's any reason to think so yet), better graphics (obviously), probably easier and more versatile controls and quick chat options (really, quick chat is great), customizable controls. I don't think they've actually confirmed much of that but it should be pretty obvious.


thats a very small image given the time span......

id die by the time i put together an image of all AAA playstation exclusives since it released in 1994 despite the 9 year disadvantage.

There are countless amount of games that are not in that image. I wouldn't expect you to know though, I bet you think CoD and KZ are AAA material. I'd like to also point out that the meaning of 90 back in 2000 was much much different than it does now. a 90 from 2000 is roughly equal to a 96 in 2011 going by sheer quality. This effect is mostly because games have started to cater to the least common denominator, and just liek Twilight, they have become absolutely terrible in quality. They get a lot more praise though, despite the low quality of the game.


wow....the number of assumptions you make and conclusions you jump to.....

and yes KZ is AAA material......floaty cameras with toy guns attached to them *cough* source engine *cough* are not. i can understand quake and UT (my best fps of that time) having them but when newer games like L4D have it, it tells you a lot about how much pc gaming has really improved. then we look at games like starcraft 2 ....i mean starcraft 1.5 where theres hardly been an improvement given the number of years.

there is NO WAY what so ever to determine what a score in 2000 would be today and nor is there a way to tell what the lowest common denominator actually is and the ratio of games catering for them.