| M.U.G.E.N said:
1. don't care about nintendo, not sure what the point of you typing all that was, didn;t even bother reading it. This is about psp 2. If you also think his statement about how he can't think of any other major studio support for the psp other than japan studio and 'ape escape' I won't waste anymore of my time with you (or him for that matter) 3. Sony first party have always supported the handhelds well. Just because Santa Monica (well they did colab on GoS) and ND and few others didn't pitch in on the psp doesn't mean anything 4. Doesn't seem like any of you have played games made by teams like Bend for the psp. hence this nonsense of 'treating as secondary' comes to play. Games will be smaller obviously on the handheld, expecting otherwise is foolishness. And main teams who worked on the original IP made the same games for the handheld too like GG, PD, Inocognito, Bend, Zipper. All those game were of good quality as well. seriously not sure why I even bother at this point :S you guys are stuck in this one frame of mind about the psp and support it got that you refuse to look beyond it. I'm done with this thread and responding to ignorant comments like this. |
1. Actually, this thread is about 3DS and NGP. I just brought us full circle and back on topic. ;)
2. You're missing his point, it's that (mostly) only Japan really seems to take PlayStation handhelds seriously. SCEA/SCEE doesn't, they farm out brands to secondary teams or largely just don't put in the effort. And this thinking seems to have jumped right over to NGP, despite their clear failings with this approach for PSP in the west.
3. No, having their AAA teams not make PSP/NGP games means exactly that they're not supporting the handheld side as well as they should be. This is why I drew the Nintendo comparison, they literally bring their A game to DS/3DS, it's the real deal. This is why they dominate, because essentially they don't believe in the "handheld ghetto". Sony's ideology is their biggest enemy in the handheld arena.
4. It's not just teams, it's scope (which I mentioned before). Super Mario or Mario Kart or Animal Crossing... across handhelds or consoles, they share a similar scope. It's the "full experience", on DS or Wii (or now 3DS). Killzone Liberation? GT Portable? Fireteam Bravo 1-2? They're all cut down, smaller scope, smaller scale, sometimes different genre even, than their console counterparts. Even just PS2 ports probably would've been preferable in all those cases. And for Killzone and SOCOM, they've even moved to outsourced teams since.







