By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Resident_Hazard said:
Khuutra said:

If y ou think that the only different weapon was the sickle, you're wrong; again, no two weapons have the same reach, speed, combo ability, or damage. You can keep repeating that all you like (though I guess it's sort of encouraging that you backed off on this point, sort of) but you're still going to be wrong. All it does is betray the fact that you never bothered to familiarize yourself withh the weapons.

I'm not going to bother replying to the entire excerpt of your review; I am not in the habit of acknowledge arguments that weren't tailor-made for me, but I'll do it a little here.

Nothing in Ninja Gaiden Black or Ninja Gaiden II is luck-based. If you die, it's your fault. There are people who can get through the game on any difficuty without dying. I can't do it, but those people do exist.

If you fight enemies using only X and bosses primarily using Y, you are bad at the game.

I don't care what you thought about the game. I am replying only where you are incorrect - and yes, that includes correcting you in cases where your dissatisfaction comes at least partially down to your inability to adapt to the game's system.

I tried all the weapons, and they all are the same.  Mash X.  It's not like Ninja Gaiden has the large expansive combo or move systems of games like God of War or Castlevania: Lords of Shadow, or for that matter, even the Conan game.  I stood still once, just to show another person in the room, and tapped Y twice and Ryu did what appeared to be a 5-hit combo all by himself.  

The only thing you've got left that you're trying to disprove is my feeling that all the weapons are relatively identical and what little differences they do have is largely negligible to the overall gameplay experience.  Even if the weapons were the marvels of programming depth you imagine they are, the game still sucks on practically every other level.  Ninja Gaiden II is a flawed experience through and through.  Metroid: Other M is a flawed experience through and through.  Ninja Gaiden III will also be a flawed experience.  

I don't doubt that there is a teeny-tiny minority of players out there that like Ninja Gaiden II enough to have mastered it through and through--the same can be said of pretty much every game out there, regardless of it's suckiness.  For instance, I was quite the master of Simpsons: Bartman meets Radioactive Man on the NES when I was a kid.  That didn't make the game good--and I never knew anyone else who had enough patience to deal with it's often fundamentally broken gameplay and awkward pacing.  

Ninja Gaiden II does require a lot of luck whether you realize it or not.  That dreadful stage that opened with infinite-capacity rocket launcher assholes aided me in this belief, as did several boss battles.  When I died, I often tried the same tactics as those that failed me before, and lo and behold, sometimes luck would allow me to succeed, and other times it would kill me faster.  Bosses would sometimes use devasting attacks, and other times linger and let me kill them with ease.  This game simply requires more dedication than I or, I suspect, most average hardcore gamers have to put into it.  

If you have the time and patience to play a game designed to be enjoyable by almost nobody, congratulations.  Me on the other hand?  I have more important things to tend to than a game so broken that it requires saintly patience and the ability to accept cheap programming for "good" programming.  I'm still working my way through half a dozen other, good games.  I finished Bulletstorm, almost done with Castlevania, and then might finally get around to Fable III.  This doesn't include the Wii, DS, and PSP games I'm still trying to finish.

You are still wrong about the weapons, and no amount of repeating yourself in five-paragraph chunks is going to change that.

But ah! Careful about appealing to a majority that doesn't exist.

(FYI: what you are describing is the process of becoming better at the game, though only marginally)