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Khuutra said:
Resident_Hazard said:

No, um.... Wrong would be to call someone a liar when he told no lies.  Hell, you might as well have just called me racist since busy labeling me with random ill-fitting words.

And congratulations for throwing in the "you're just terrible at the game" line.  Like that isn't scraping the bottom of the barrel for comebacks.  That's like politicians comparing their opponents to Hitler.  *yawn* Real original, genius.  That's the insult cry of a fan___ who's got his panties in a bind because someone said something bad about his baby.  I heard the same nonsensical insult a couple times when I pointed out why Metroid Other M sucked (hmmm, now there's a coincidence).  

Possibly, the reason you're over-reacting to my analysis of Ninja Gaiden II is because you realize what I'm saying makes sense, and you simply can't deal with it.  It's okay, you're not the first person to be hurt when the thing you loved turned out to betray you.  After all, sexually abused Altar Boys have had their beliefs shaken by awfulness as well.  

I'm pretty big on hack-n-slash games and beat-em-ups, as these are genres I've always enjoyed.  And in the world of hack-n-slash gaming, Ninja Gaiden II belongs in the same stinkpile as Onechanbara: Bikini Samurai Squad, as it's pretty much equally mindless in both gameplay and narrative--and the sadly sexually explicit and demeaning way women are represented in each.  

If you want to experience good hack-n-slash gameplay, you need only look to God of War.  

You are quantifiably and objectively wrong in the only points you've brought up (interchangeability of weapons, ability to effectively move through titles using only X); your argument has no basis.

No, it has a basis, otherwise I wouldn't have made it.  It's based on cheap repetitive, and shallow gameplay (for another thing, the first stage spent ample time teaching how to use Ryu's various Ninja acrobatics, only to largely drop them for the bulk of the game), cheap, repetitive bosses--hell the one guy was used four times--and and grueling moments where the game was simply no fun.  

I haven't had so little fun with a video game in a long time.  Team Ninja clearly doesn't know how to make a game challenging in any reasonable way, so they just made their enemies, and especially the bosses, move ridiculously quickly, and piled on the enemies.  They did the same thing with Metroid.  About half the boss encounters in that game were decent, but they moved at ridiculous speeds that would've been laughable if it weren't so annoying.  

You're dismissing me because I believe Ninja Gaiden II sucks, and you're obviously clouded by happy memories of a game that I felt wasn't fun the majority of the time.  Besides being awash in every single possible cliche imaginable, it featured some of the least enjoyable hack-n-slash gameplay I've ever experienced.  This has nothing to do with hard games or my view on hard games.  I read that a game is challenge, I tend to be interested in it.  I'm a huge fan of Treasure's games, and they're punishing.  I spent my first half an hour repeatedly failiing at Bangai-O Spirits, but I stuck with it.  And I'm a huge fan of Contra games.  

Ninja Gaiden II feels cheap because it is cheap.  Cheap story, cheap gameplay, cheap characters, cheap writing.  The only thing it does right is character graphics, but then, for the bulk of the game, environmental graphics are very general and pretty bland.  This certainly isn't good storytelling, and I hardly think it's good game design.  

I accept that you like this trite for whatever reason (perhaps you haven't played God of War to see a proper way to make a modern hack-n-slash game), you should accept that I think it's pure adolescent crap.