Khuutra said:
You are quantifiably and objectively wrong in the only points you've brought up (interchangeability of weapons, ability to effectively move through titles using only X); your argument has no basis. |
No, it has a basis, otherwise I wouldn't have made it. It's based on cheap repetitive, and shallow gameplay (for another thing, the first stage spent ample time teaching how to use Ryu's various Ninja acrobatics, only to largely drop them for the bulk of the game), cheap, repetitive bosses--hell the one guy was used four times--and and grueling moments where the game was simply no fun.
I haven't had so little fun with a video game in a long time. Team Ninja clearly doesn't know how to make a game challenging in any reasonable way, so they just made their enemies, and especially the bosses, move ridiculously quickly, and piled on the enemies. They did the same thing with Metroid. About half the boss encounters in that game were decent, but they moved at ridiculous speeds that would've been laughable if it weren't so annoying.
You're dismissing me because I believe Ninja Gaiden II sucks, and you're obviously clouded by happy memories of a game that I felt wasn't fun the majority of the time. Besides being awash in every single possible cliche imaginable, it featured some of the least enjoyable hack-n-slash gameplay I've ever experienced. This has nothing to do with hard games or my view on hard games. I read that a game is challenge, I tend to be interested in it. I'm a huge fan of Treasure's games, and they're punishing. I spent my first half an hour repeatedly failiing at Bangai-O Spirits, but I stuck with it. And I'm a huge fan of Contra games.
Ninja Gaiden II feels cheap because it is cheap. Cheap story, cheap gameplay, cheap characters, cheap writing. The only thing it does right is character graphics, but then, for the bulk of the game, environmental graphics are very general and pretty bland. This certainly isn't good storytelling, and I hardly think it's good game design.
I accept that you like this trite for whatever reason (perhaps you haven't played God of War to see a proper way to make a modern hack-n-slash game), you should accept that I think it's pure adolescent crap.







