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Blizzard are superb RTS designers. They appreciate the game is more "real time" than strategy. That is, it doesn't matter what units you make OR how well you control them in battle as long as you have twice as many of them due to great economy management and precise timing.

Each unit is distinct visually and in purpose, there are no redundant units, yet they still manage to make the races very different from each other and the game exciting from start to end.