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zarx said:
PureDante said:

I'm impressed, but little to no games are gunna bust their asses and invest so much to make games of that quality. 


but that's the thing the beauty of most of the tech shown off in this demo won't actually need much more effort than modern games. Techniques like depth of feild and dynamic lighting, reflection and shadows can basically just be turned on, so they won't add any cost. Tessellation also adds tons of added detail and and making objects more dynamic with little effort once they are implemented in engine, especially as most games already utilize bump maps that with a little tweaking can be used for tessellation. 

A game that looks like that demo won't cost much more than AAA games today to make for the most part.

In fact fully dynamic lighting and shadows could even lower costs as devs won't need to bake in the effects into textures etc and tesalistion can eleminate the need to create as many LOD levels for the models as the technique can dynamically add details to the models as you get closer etc and as shown by the rock transformation compleatly change the look of a model over time eleminating the need to create a seperate model for each step of the transformation.

This.  Also to those who say this isn't really that much of an improvement, really?  This is like looking at the PS3 in comparison to the PS2.  It's a big leap.  Much better effects, physics, polys, and textures.  I know a lot of new games have improved facial models, but the body models have suffered for those extra polygons needed to make the face look that good.  Next gen, that won't be the case.  Also, at least in terms of the PS4, with a faster Blu-ray drive and better RAM, we may elimate pop-up and short draw distances all together.  I can't wait for another Uncharted-like game to come out where you can see large portions of a lush island all at once.  or even something like Red Dead Redemption where you can desert as far as the eye can see, with a draw distance so far you can't notice things switching textures and with the improved lighting shadowing effects.  No doubt about it, next gen is going to be pretty.