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Another thing that hold phones back and is a major issue (apart from probably an iphone) is an Android or Windows phone can come in many variations from many different manufacturers.

This is called fragmentation and is a major headache for comapanies like EA and all developers.

That's why there is one PS3, wii etc, architecture that ensures all software runs on all. In the X360 case a simple utility can deal with the lack of a HDD.

The developers have all the extra work to do to cater for all these design formats that have significantly different hardware capabililities, something Google themselves has highlighted.

The trick is to aim for the models with the most sales but then the other manufacturers complain.

PCs may have different hardware but at least the input (keyboard and mouse) is uniform. This is not the same for some phones with touchscreens and some without with different button configurations.

Ultimately it will be the revenue made that will decide if phones do indeed replace handhelds and Apple is leading this battle thanks to it's one design that enables almost all software to run on any of their phones.

So yes, a phone can play decent games but until all these problems are sorted they will never quite compete with the handhelds and most importantly, make godd money for the developers.