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gamer9851 said:
Cutscenes are not the things that take alot of place on a disk, and don't forgot that alot of the cutscene they use in MGS are historical archives and that take less place than animated cutscenes. And when I say 10 hours, I had count the 3 hours of movies. But you're right on the port argument, they can easely transfert the information and compress it on an other format. But it's the same thing with the PS3, for now many dev. create games on 360 and port them on PS3, it's less expensive, take less time and make more money. Assassin's Creed is one exemple.

 You didn't say what is taking up all that memory. And honestly how does a game like MGS take up that kind of room? Unless they're not using any forms of compression. If huge games with tons of voice and textures like OBlivion fit on a dual layer dvd why wouldn't mgs? Same thing with plenty of 360 games Splinter Cell looks amazing with tons of different evnvironment, Gears of War is another similiar environment and it looks beautiful and fits on 360 discs. So what on earth are they doing in that game? It's either prerendered video, or uncompressed media. And they are coming out with more and more amazing compression techiniques with no loss of quality, for textures and audio, and video, there's no reason for games to get this big.