Computer nerds like to pretend they're badass mo'fo's and shoot people and blow stuff up. And badass mo'fo's like to shoot people and blow stuff up in the virtual world as well as the real world. There's a perpetual audience for FPS. Not even the video game industry can screw up that genre to the point of becoming unprofitable; as much as I'd like to see it diminish in significance somewhat.
The trouble all began when Xbox dragged all those FPS loving PC gamers over to console gaming. Don't say it ain't true, because FPS was just another genre on console before Xbox came on the scene with Halo.
According to VGC (incomplete?) data: XB had a 1.5 FPS games per console attach rate, PS2 has a 0.3 FPS attach rate, GC had a 0.2 FPS attach rate, the console with the highest selling FPS before Halo 2 (N64 with Golden Eye) had a 0.57 FPS attach rate (0.32 without golden eye), PS1 had a truly pathetic 0.05 FPS attach rate, Saturn, Genesis, Dreamcast, NES and SNES basically all got nothin' (Dreamcast must have had something, surely).
Genie's out of the bottle now, ain't no puttin' it back.
“The fundamental cause of the trouble is that in the modern world the stupid are cocksure while the intelligent are full of doubt.” - Bertrand Russell
"When the power of love overcomes the love of power, the world will know peace."
Jimi Hendrix







