robzo100 said:
When you say Portal as an FPS you make me think of Metroid Prime in that both games are FPS only as a complimentary/secondary genre. Metroid Prime is an odd mix between puzzle, adventure, and shooter. And Portal is clearly a puzzle more than a traditional shooter. So yes they use an element of the FPS genre and sell succesfully, but a genre is not known by simply a few elements that make it up. the biggest element those games take from FPS is the POV perspective. The genre as we know it today is a very specific offshoot of FPS, one that is very narrow because it is often based in ultra realistic scenarios that don't allow for as much leeway in developer creativity as a non-realistic FPS. That kind of offshoot I think is at risk for dying down. No doubt though that certain elements by themselves may never die or could be utilized in another genre effectively. |
complimentary/secondary genre or not the core of the genere is there in both cases (Metroid, Portal) "gun in hand shoot stuff" even if you don't have to kill something like in Portal case, off course right now COD is huge but COD doesn't represent all FPS, maybe someday COD won't sell anymore but the FPS genere will live throught Portal, Borderlands, Brink and other games that bring something fresh to FPS and I can't say that about the music genere which is dead.
FPS are always evolving thats why they will never die.







