| Rafux said: Barely changed at all? Yea the core of the genre is "gun in hand shoot stuff" just like platformers are "jump stuff collect things" but that doesn't mean it haven't changed or that it can't bring new fresh ideas just look at Portal or how Bordelands and Fallout merge it with RPG. |
When you say Portal as an FPS you make me think of Metroid Prime in that both games are FPS only as a complimentary/secondary genre. Metroid Prime is an odd mix between puzzle, adventure, and shooter. And Portal is clearly a puzzle more than a traditional shooter.
So yes they use an element of the FPS genre and sell succesfully, but a genre is not known by simply a few elements that make it up. the biggest element those games take from FPS is the POV perspective. The genre as we know it today is a very specific offshoot of FPS, one that is very narrow because it is often based in ultra realistic scenarios that don't allow for as much leeway in developer creativity as a non-realistic FPS.
That kind of offshoot I think is at risk for dying down. No doubt though that certain elements by themselves may never die or could be utilized in another genre effectively.







