JamaicameCRAZY said:
Where have i been inaccurate? Umm, ALL studies would include mine which refute what you are saying and they are actually done on gaming piracy, yours were 2 comics (anctdotal ones at that) and 1 on music which flat out tells you in it that it doesnt apply to other industries (and it was also a very small study which can be pro any agenda you wish Ex. i sampled 100 xbox 360 users 62 had RROD guess that means 360 has a 62% failure rate.) Or 90% got it for free and decided hey why bother paying for it? Also i said playing the multiplayer so if they dont like it why would they be playing it. And my whole comment is proof that piracy hurts..Now does it hurt the industry as we have said thats up for debate. I also would like to say that piracy doesnt benifit anymore than a demo, beta, or trial of a game would. Developers closing down is hardly hey there must be money lost, it is money lost and people losing jobs. I dont consider used game sales to be piracy so... |
Except... your studies... weren't studies. They were paid reports which never saw publication and whose data is locked up, with just the few things stated being what copaneis want you to hear.
Also, they were't about "comics" so you wren't reading too well.
None of your comments are "proof of piracy" they are... your comments... ill informed comments according to consensus.
Developers closing down had NOTHING to do with piracy. I don't know if you've noticed, but largely the reason developers have closed down this gen have been skyrocketing costs to MAKE games.
Game companies DO see used game sales as bad as piracy, a lot actually see it as worse because not only do the developers get no money... but someone else does! It's like bootlegging.
Also, you should note, piracy actually drives sales as well. There are games bought via piracy that wouldn't of been bought without it. That's why there is generally zero effect when it comes to piracy research.
Though very small amount of people who would of bought the product without piracy, but don't know... is prety much always offset by the amount of people who bought the game after pirating it, with no intent to purchase it before, or the people who knew the pirate, saw the game and bought it themselves.
The problem is, you aren't looking at the big picture, or the credible research. Instead for some reason you want to go with paid lobbiests. These are the same kinds of people that do research for republicans and democrats to get conflicting reports for the same political agendas they want to get passed.
The difference is, this is a 1-sided lobby because there really isn't much of a "Pro-piracy" lobbying engine... because at best people say "Morally wrong, but studies show it doesn't actually hurt."
Because, that's what the unbiased studies show.