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Kasz216 said:
JamaicameCRAZY said:

@kaz

for whatever reason i cant quote but yea i would choose the industries words more so than your 2 links to anacdotal evidence and 1 link to the music industry which flat out states it doesnt apply to other industries.

 Also there is plenty of cases of piracy hurting, take titan quest developer, take the loss in sales which could've meant more money for new projects, take the ishoot game that they said they have 90% pirated gamers online and its only 1 dollar. Piracy does some good sure, i would agree but i think it hurts more than it benifits. I obviously cant prove it more than i have with my links, which i would consider leaps and bounds better than yours (and given your track record thus far in this thread with your inaccuracies/narrow view, i wouldnt believe what you say if it wasnt sourced) so...I think thats all i have to say. Good day sir.


I... haven't been inacurate about it... but yeah ok.

You've been the inaccurate one.

As for my "3 sources" those are just 3 of... many... pretty much all studies done on piracy.

Ishoot has 90% piracy and the game is only 1 dollar?  What does that tell you... outside of 90% didn't feel Ishoot games were worth 1 dollar?

That piracy exists, is no proof that piracy damages... which is what the entireity of your arguement has amounted too.

"Look there is piracy, therefore money must be lost!".

If you can't see why such an arguement is a bad one... I dont know what to say.


People made the same arguement about used books... then they did research and found used books actually caused new books to be bought, because people were more willing to pay out money knowing they could recoup some of it.



i and others have had to correct you multiple times, right? Seriously just because you want to be right doesnt mean you are...

Where have i been inaccurate?

Umm, ALL studies would include mine which refute what you are saying and they are actually done on gaming piracy, yours were 2 comics (anctdotal ones at that) and 1 on music which flat out tells you in it that it doesnt apply to other industries (and it was also a very small study which can be pro any agenda you wish Ex. i sampled 100 xbox 360 users 62 had RROD guess that means 360 has a 62% failure rate.)

Or 90% got it for free and decided hey why bother paying for it? Also i said playing the multiplayer so if they dont like it why would they be playing it. And my whole comment is proof that piracy hurts..Now does it hurt the industry as we have said thats up for debate. I also would like to say that piracy doesnt benifit anymore than a demo, beta, or trial of a  game would.

Developers closing down is hardly hey there must be money lost, it is money lost and people losing jobs.

I dont consider used game sales to be piracy so...



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