JamaicameCRAZY said:
You just added the 3rd link but if you read the links i posted you would see that it doesnt just include the esa it includes developers of games that know how many pirated versions of games people are using and tell you what it has done heres more for you too. http://www.gamefront.com/thq-ceo-blames-piracy-for-close-of-titan-quest-developer/ Alan wake is another example its been pirated 1.1 million times according to one site and i dont think it has sold that much and i am sure it came very close on the chopping block. More for you. Homebrew doesn't seem like a big problem on the DS, but Nintendo claims to have lost almost $975 million worldwide among its publishers and developers due to piracy in 2007. Who knew? Also just because they represent micro sony and possibly ninty doesnt mean the problems are not real. Also show me where it says that they just go to torrent sites and multiply by 60$. |
Show me where it doesn't say that? Oh right, you can't... because unlike every other study, they don't release any of their methods and simply say "this is the loss!"
Alan Wake being pirated 1.1 million doesn't mean... anything... at all. Because you can't prove those were lost sales. Which is exactly the point. You have to study the actual effects, not just count "Oh this was pirated 1.1 million times so that's 66 million dollars lost!
Actual studies say... no measurable effect/can't tell.
Actual experts say... no measurable effect/can't tell.
Lobbying groups say... big effects, give our companies money and special rights.
So again, if you want to take the opinion of lobbying groups and interested parties over the opinion of non biased researchers... sure go ahead.
Don't present it as fact though... your no better then people who listen to their pastors over scientists.








